Showing posts with label billy blue. Show all posts
Showing posts with label billy blue. Show all posts

Friday, December 11, 2009

Our student film "Escape From the Hamster Wheel"

This was a group project at Billy Blue College of Design for "Digital Video Composition and Storytelling" class with Damian Blayney. 
Team members include:
+ Nitesh Asrani
+ Francois Hebert
+ Lina Hallberg
+ Alex Ball
+ Tatyana Temirbulatova
+ Danilo Toledo



We were given stock footage of the Billy Blue graduate exhibition, and the assignment was to produce a movie of 2 mins incorporating this footage.

The work involved writing the script, creating storyboards and shot lists, shooting our footage (of course!), cutting and editing. We also included a pre-movie animation, done by Alexander Ball, which introduced viewers to the story.

Friday, September 18, 2009

Calliope Animatic



This was a group project to digitally illustrate one of Neil Gaiman's Sandman stories. Our team was called "The People" and it consisted of Francois Hebert, Phil Sheather and Steve Milne...well and myself of course :)

The process for making this animatic was first to brainstorm on the style that we wanted to convey. We decided on Film Noir style, as we felt it reflected the mood of the story and we also found it visually inspiring. This was followed by storyboarding, image sourcing and production hours. The last bit was to add music, which Steve handled beautifully. Production was done using AfterEffects.

Semester 2: "Form and Object Studio" with Toby Whitehead

Friday, September 11, 2009

Grasshopper 3D model in Maya 2009





This is the Grasshopper I've modeled in Maya 2009 as part of the "3D Design Theory 1: Planning and concept development" class at Billy Blue. To be honest, this is my first digital modeling project, but I am very happy with the result. I used to do ceramics in High School and I noticed that I had quite the talent for it, but I couldn't figure out how I would make a profession out of it.

Maybe this is the answer...pixel-clay of 3D modeling...

Semester 3: "3D Design Theory 1: Planning and concept development" with Jonathan Gunawan

I slept with Peter

With Peter Alexander, that is. The Pyjama King.

Well, I slept with Peter metaphorically speaking, by wearing his incredibly fun PJs. Actually, I did a research project about Peter Alexander for "Intro to Design Research" class. The task was to research a contemporary artist and create A3 poster, reflecting that artist's inspirations in 700 words or more.



The idea for the poster is based on Peter's early inspiration by cream & black spotted pyjamas he picked up in Hong Kong. The poster was folded like a pyjama at a store and wrapped in PA wrapping paper.

Essay
Art has many faces. Critics often disagree on the exact definition of art, but one thing is for certain. If a person creates something new, something that reflects his internal world, and if this something evokes an emotional response in you, then this person is an artist. Peter Alexander is one of those contemporary creators, whose medium of choice is...pyjamas! Born in 1965 in Australia, Peter has given sleepwear a new definition. In 1987 he started a mail-order pyjama business, which in the last 20 years has grown into an international brand with retail stores and celebrity recognition. How does he do it? Where does he find the inspiration to produce successful designs time and time again? The following text explores the magic behind Peter Alexander brand, and delves into what fuels his imagination.

The catalyst to creating pyjama fashion label was a chance trip to Hong Kong that Peter took with his father, when he was a teen. While at Hong Kong, Peter picked up a pair of cream and black spotted pyjamas at a Japanese department store, and he was “struck by how incredibly cute they were”. Years later Peter was looking for a product to market, and he remembered his Hong Kong inspiration. Starting with a small internet mail-order business, Peter has grown into an international brand with standalone stores and a huge fan base. Yet even now, travel remains one of the main sources of inspiration for Peter. Seeing different cultures, patterns and colour combinations feeds his ideas and creativity.

Peter also recognises the supportive power of family and friends. He speaks affectionately of his mother as being his first employee. He loves to recall starting out on his mother’s dining-room table. Now that Peter Alexander is a huge business, Peter’s mum is still a source of creative guidance and inspiration to him. She often comes by the office to look through the latest designs and offer her opinion. For example, Peter started making the popular larger sizes after his mum’s remark that none of the current sizes fit her. Another encouraging hand in Peter’s journey was a friend Aviva, who helped him break into the fashion industry. When Peter started out, he didn’t know how to sew and where to even begin with fabric selection. It was his family and friends who gave him necessary support at that critical time.

Another source of inspiration and ideas for Peter comes in a form of fuzzy fur and wagging tales. In 1997 Peter met Penelope, his “beloved sausage dog”. She soon became the brand mascot, and sausage-dog images frequently make their appearance in pyjama patterns, shopping bags and wrapping paper. Peter often brings his dogs to the office, and he allows his employes to bring their dogs as well. However, Peter has great respect for the animals and he does not see them as fashion accessories. He is hesitant make doggie t-shirts, even though they would certainly be an instant hit. Additionally, his website contains an entire section called “Animal Friends” where he provides information about his dogs and ways of caring for the animals. This year (2009) Peter Alexander joined forces with Katherine Heigl to raise money for dog shelters. In his own words, I “love nothing more then waking up to a big lick on the cheek and believe ‘dogs’ truly are ‘gods’ spelt backwards!”

To Peter, the essence of inspiration is in the world around him. He loves walking down the street and observing how people combine their clothes. He is intrigued by the stories behind the clothing, as he strives to tell a story with each design he makes. A lot of his creativity comes to Peter when he is cozied up in bed. He often sleeps with a notepad next to his pillow to remember those ideas that come between dreaming and waking. Additionally, Peter follows trends in fashion magazines and applies them to his work, but he prefers to infuse them with a sense of humour. When asked about his choice of industry, Peter replied, “I think I just really liked the frivolity of fashion and in a way the stupidness of fashion, the fact that it’s about emotion and fun.” When working on a design, Peter always aims to incorporate an element of play and interaction with a product. One example is a tee dubbed “Air Guitar.” It has a print of a guitar on a front with a velcro detachable guitar handle on a side, so the person can tear it off and play pretend guitar. It is Peter’s belief that work should be play, play should life, and life should be enjoyment. This bright and rich outlook on life is reflected in every piece that Peter creates.

Peter Alexander is a beautiful and unconventional artist. His pyjama designs are full of fun and entertainment, as is his life. He draws inspiration from his family and friends, as well as from his animal companions. He enjoys stimulating adventures of travel, and he is open to exploring new cultures and trends. Peter sees opportunities for inspiration in every moment of the day, be it during his trip to the office or just before he falls asleep. “Peter is a rare breed of creativity and business savvy" and he proudly wears his title of Pyjama King.

References
Alexander, P. 2007. Celebrating 20 Years of Sleeping Around, Melbourne Books, Melbourne, Australia

NineMSN 60 Minutes. 2009. Chat: Peter Alexander (Online)
Available: http://sixtyminutes.ninemsn.com.au/article.aspx?id=758956 (accessed August 30, 2009)

Peter Alexander Pyjamas & Clothing (Online)
Available: http://www.fashionreview.com.au/peter-alexander-fashion-designer/ (accessed August 27, 2009)

Peter’s World. 2009 (Online)
Available: http://www.peteralexander.com.au/tem/PA_petersworld.tem (accessed September 3, 2009)

Sydney Morning Herald. 2008. Peter Alexander - The Pyjama Game (Online)
Available: http://media.smh.com.au/executive-style/top-line-living/peter-alexander--the-pyjama-game-318689.html (accessed September 1, 2009)

Semester 3: Introduction to Design Research with Suzanne Keating

Wednesday, September 9, 2009

Essay: Storytelling in films analysis

Why do people love cinema? Some go to the movies to experience the adventure of distant lands and galaxies otherwise inaccessible to us. Others might seek an emotional journey of living a different life, laughing and crying with the characters of the film. Yet few would say, "I go to the movies because I enjoy the beautiful dolly shots..." It is the talent and achievement of film directors to seamlessly weave together various cinematic techniques to deliver an engaging and memorable story. The viewers are often unaware of "what hit them," and that is the great art of filmmaking.

To further investigate the magic behind the camera I have chosen to analyse three films, which employ a number of filmmaking techniques to deliver their story. During cold winter afternoons my friends and I huddled around a projector screen and watched "Tie Me Up! Tie Me Down!" directed by by Pedro Almodóvar (1990), "Spellbound" by Alfred Hitchcock (1945) and "Ridicule" by Patrice Leconte (1990). The aim of this exercise was to look past the acting and the drama to really understand what makes these films so potent and what could have been done better.

The film that was most successful in my opinion in telling its story was "Tie Me Up! Tie Me Down!" Alfred Hitchcock is well known for being "the master of suspense" and his "Spellbound" is no exception, yet I found Almodóvar's film to be a well-rounded package of romance, humour, adventure and visual stimulation. One of the most dominant filmmaking techniques used in the film was the colour palette selected by the director and the colour grading. Most of the shots are utilising a palette of primary colours red, green and blue. Additionally, the colours are highly saturated and very vibrant. Right at the beginning of the film Almodóvar sets the tone by opening with an extreme close-up of a painting of Christ and Holy Mary predominantly in reds and blues. As the camera zooms out we see fragments of the wall on which the paining is hanging, red to the left of the painting and blue to the right. The scene soon cross-dissolves into another painting in saturated reds and greens of a building where the action will take place.

The colour that is used obscenely frequently in "Tie Me Up! Tie Me Down!" is red. Everything from actor's clothing to furniture, cars, napkins, telephones, even toilet seat are red. Scenes devoid of red alternate with highly saturated red elements that bring energy and live to the film. The viewer is constantly surprised and stimulated by these splashes of red. The story of the film is that of intense love and romance, even if with a twist, and in Western society red is often associated with passion, sexuality and love. Hence, I find the dominant colour selection of red very fitting and supportive of the story. During the group discussion following viewing of the film, we pointed out that perhaps the director used red whenever he wanted to bring our attention to a particular object or space.

The contrast of red, green and blue was not the only contrast apparent in the film. Almodóvar used a number of symbolic contrasts as well to push the already bizarre story to new heights. As mentioned above, the film opens with a painting of Holy Mary (or "Maria" in Spanish), which is a very strong religious symbol. Then, the main character's name is Marina, only one-letter difference. She is a loving and nurturing person, and she is also a junkie and a pornographic star. This combination of being "holy" and selling your body has been used in literature by many classics, such as Dostoevsky in "Crime and Punishment" and Shakespeare in "Pericles." Throughout the film we see many religious icon paintings and images of cross. For example, when Ricky and Marina are crossing the street to go to a pharmacy, there is a glowing sign of a medical cross, but it looks very much like a shining cross on top of a church. Yet, the culmination of this contrast is presented in the scene where Marina is taking a bath and playing with a vibrating scuba diving toy. There is not a hint of shame in sexual pleasure for Marina, only play and joy. The POV of the camera is from Marina's eyes and the scene composition is such that we can see Marina's body with all its intimate parts, the toy and the cross she is wearing. This scene is a visual summary of contrasts within Marina and in life.

Alfred Hitchcock in "Spellbound" has also made use of colour as a method of story telling, even though his film was made in black and white. It was John Ballantine's fear of white, and more specifically black stripes on white, that has created great tension and suspense in the film. Every time John (counterfeit Dr. Edwardes) saw dark stripes on white his face would change, everyone around would pause, the music would become very eerie. The viewer expects something awful to happen. This feeling is heightened by extreme close-ups of threatening objects, such as a sharp blade and John's unseeing disturbed eyes.

The impending horror of seeing white is demonstrated with great intensity in the scene, when Constance and John are staying at Alex's house. John is preparing to shave and he sees white foam on the black hairs of the brush. He becomes very agitated and this is followed by a series of close-up shots of white objects around him: sink, chair, counter, cups. The viewer feels the claustrophobic fear of the character. Then there is a panning shot along the white blanket to Constances' sleeping face. John is breathing hard with the shaving blade bared in his hand. The scene is accompanied by the Hitchcock-style gripping and supernatural music, and the viewer is sitting at the edge of the seat worried for Constance's life. Walking past Constance John goes downstairs and faces Alex, who offers him a glass of white milk. While Alex walks to the kitchen, the POV of the camera is from John's hand. The close-up of the shaving blade fills half of the screen, while Alex's walking figure is in the other half. The camera pans across the room to follow Alex as he walks and then without cuts returns to the hand to show a close-up of the glass of milk and the blade in the same frame. John raises the glass and begins drinking the milk, his eyes are cold and ruthless. The scene concludes with a fantastic extreme close-up shot from inside the glass of white milk drowning Alex's figure. The music creates impending mood. This is the end of the scene, and the viewer is left to draw his or her own conclusions on whether John killed Alex or not, which is another cinematic technique employed.

Hitchcock makes notable use of lighting in "Spellbound." When Constance first meets "Dr. Edwardes" during the dinner at Green Manors, we see a close-up of her face lit from a side as if by sunshine. The light is soft and her face seems to be glowing. This technique notifies the viewer clearly of Constances' enchantment by the newcomer. This technique is repeated when Constance comes up to John's room later that night. We see a mid-shot of Constance with a shallow depth of field, which softens everything around her. The lighting is coming from the right, and there is that same effect of her figure glowing.

There was also a number script techniques utilised in "Spellboud." One of them was ringing of a bell to interrupt the scene and turn the story in a new direction. When "Dr. Edwardes" asks Constance to join him for lunch and she is debating, the phone rings and he has a strange conversation real Dr. Edwardes' secretary. This plants the first seed of doubt in Constances' mind. Then when Constance and John are at the Empire Hotel and she is quizzing him about what happened, the hotel doorbell rings to bring in latest newspapers, which make the duo leave the hotel immediately. And again in Alex's house while Constance and John wait for Alex to return in the company of two men, the phone rings and the conversation introduces Lieutenant Cooley as the lead on Dr. Edwardes' case. These unusual and seamless transitions once again expose Hitchcock's unconventional brilliance as a film director.

The third film, "Ridicule" by Patrice Leconte, was stunning in its elaborate use of sets and costumes to bring to life 18th century France and the court of Versailles. Most court scenes were shot on location at Versailles. The combination of clavichord music, intricate costumes and highly detailed interior environments instantly transport me to the time and place of the film. The colour palette of the court sets is warm and predominantly burgundy and golden-brown. It conveys the mood of luxury and leisure. The warm and soft lighting simulates candles with which the rooms are meant to be lit. The illusion of the decadent French court is completed by the make up and hair styles of the actors. Both men and women have powdered skin, coloured lips and wigs with curls in the style of 18th century.

There are two major environments presented in "Ridicule." One is of the complex and busy Versailles court, described above. The other is the setting of beautiful French countryside, which is in sharp contrast with the court. In the nature scenes the predominant colour is bright green, and the vastness of space is conveyed through long tracking shots of fields and lakes. The two environments reflect the duality in the personality of the main character Le Marquis Grégoire Ponceludon de Malavoy (Ponceludon). When he is at court his manner is rigid, formal and detached, as is his attire. When Ponceludon is outdoors his face is soft and loose, his clothing consists of plane working pants and a torn shirt. He is simple and open and authentic. The court scenes are generally accompanied by clavichord baroque music, while nature scenes often only employ foley sounds of birds chirping, grass shuffling in the wind and dogs barking in a distance. The court and the countryside present two opposing aspects of the era: the spoiled aristocracy and the hard-working simple people, and Ponceludon has to be a master of both to accomplish his aim.

There was one key aspect of the story in "Ridicule" that was not clear and could have been improved. The story of the film aims to expose the immaturity of the court aristocracy, who often behave like children giving in to peer pressure and bullying the weak. The film opens with a scene of a man urinating on an old Monsieur. This Monsieur called the man Stumblebum at a ball many years ago, and he never forgot the offence. At the end of the film, this same man calls Ponceludon "Marquis des Antipodes" in front of everyone, thus throwing at Ponceludon the same offence that he received years ago. However, it was very hard to deduce that the offender was the same man from the beginning of the film. It was only through group discussion and multiple rewindings that we were able to match the face and make this connection. Perhaps if the man had a memorable feature in his face, like a scar or unusual makeup, the viewer would not be puzzled regarding who this man was and how it all relates to the beginning of the film.

The art of filmmaking requires talent and effort of many professionals to deliver a convincing story. In the analysis of the three films above I investigated the tools and techniques that were used to make these films successful and effective. "Tie Me Up! Tie Me Down!" really stood out because of its use of colour and contrast. "Spellbound" also utilised colour in combination with scene composition, music, lighting and unconventional script techniques. "Ridicule" shined through by it's use of elaborate and believable sets, costumes and makeup, even thought some of the story narrative could have been more direct. All three films were made in different counties and during different filmmaking eras, but they all succeed in bringing the magic of cinema to life.

Monday, September 7, 2009

Narrative and storytelling notes

The theme of today's videos is storytelling and narratives. We looked at a few title sequence designs, as well as analyzed short films in their ability to introduce the characters and the story in such a short time.

The basic structure, especially if you are writing a short story, is a three step setup:
  1. Put a man up on a tree -> create a hook, a drama, find a conflict for the protagonist
  2. Throw rocks at him -> do something to the protagonist
  3. Get him down -> solve the problem, show the steps to resolution
Another useful method is to show a journey, getting from A to B and hooking events onto to the journey. Or look through Fairy Tales and find archetypes, because we already easily relate to them. And yet another way is to show a "slice of life" story, sort of abstract without defined beginning or end. Think of how the character perceives the world, and convey the feeling.

Visual Inspirations











Saturday, April 25, 2009

The Wolf - texture & line

The Brief
Working from a B&W photo with high contrast, we were to re-create the image and mainly the texture of the animal using technical pens. I used a set of four Staedtler pigment liners sized 0.1 mm, 0.3 mm, 0.5 mm and 0.7 mm respectively.

Rendering Outcome

After about 8 hours over a period of 2 days, I produced this drawing.


I am happy with the way it came out, and most importantly I enjoyed the process. A lot.

After about 10-15 mins you go into a zone where only lines and marks exist. It's like a form of meditation, when the mind is quiet and only shapes matter.

Semester 2: Form and Object Studio with Gail Rogers Perazzo

Sunday, April 19, 2009

Perspective Wash

The Brief
The goal of this assignment was to learn the rules of perspective using two vanishing points, as well as observe the effects of light at different times of the day. We were to paint a night scene and either a rainy day or a sunrise/sunset.

The base of the drawing was done at location, after which I refined the lines and composition at home. I returned to that street a couple times more to photograph it in the evening. For the sunrise, I just used my imagination, lol.

Painting Outcome
Both paintings were done on Arches Watercolor Medium 185 GSM paper. Great to do wash on! It holds water for a long time, and it's pretty forgiving with re-wetting if I decide to change my mind on the color. Best part, this weight of paper can be put in the printer for a quick transfer of the image lines.

Here is the early night with some lights in the windows. They bring comfort and interest to the night.


And here is the early morning, when lines and colors are soft and the sky is just starting to light up with warm pink.


Semester 2: Form and Object Studio with Gail Rogers Perazzo

Friday, February 27, 2009

"Hair of the Dog" beer label design

The Brief
Design and complete a logo plus front/back/neck labels for a new designer beer that is coming onto the market. The style of bottle is for a long neck bottle. The design should be "bright and colorful" aimed at the younger 25-35 year-old drinkers and should therefore be upmarket and current.

Design Outcome
The logo and label design were created in Adobe Illustrator CS3, using shapes and some hand-drawn elements.


Semester 1: Language and Systems of Communication, taught by Rob Tossen

Tuesday, February 24, 2009

Russian folk tale illustration

Tale of Swan Geese
also known as "Gusi Lebedi", Гуси Лебеди

Getting is touch with my roots... this is what this assignment was about. As designers, we have to tap into our unique backgrounds and characters to produce something new, personal and satisfying for clients and ourselves.

To create this tale illustration, we had to look into the history of our ancestors and select a folk tale to be re-told using 6 illustrations. Each illustration used a different medium, which I list under the each illustration. The first is a symbol from Russian Art style called "Hohloma" and I rendered it using gouache paints. This symbol (or its parts) will subsequently appear in all illustrations, see if you can spot it ;)

Gouache on watercolor paper

The Story
"Zhili bili..." that's the classic beginning of a Russian tale, which literally translates to "There lived, there existed". So let's stay true to the traditions and start with that.

There lived, there existed a grandma and grandpa with two small grandchildren. The young boy was named Ivanushka, and his older sister was called Alenushka. One day they were playing outside of the house, when mean birds called "swangeese" came and stole the little Ivanushka!

Watercolor on watercolor paper

Desperately Alenushka tried to catch the birds, but they were long gone. Worried, she set out on a journey to find her brother. As she walked, she met a River of Milk.
"Alenushka, have some of my delicious milk," said the River.
"No way, my Daddy has yummier milk." And she went on.

Later she came across an Apple Tree and a Baking Oven. Each offered her their gifts, but Alenushka just turned her nose away and said that her Daddy has better.

Acrylic on watercolor paper

And so she went on... Towards the end of the day, Alenushka came across a House on Chicken Legs, where Baba Yaga lives. She was terribly scared, but she loved her brother very much, and she she went in. Ivanushka was sitting in a pot ready to be cooked (!!!), while Baba Yaga was organizing her spices.

Alenushka felt a small tickle on her leg, and she saw a little mouse speaking to her.
"Alenushka, give me some of your bread, and I'll distract Baba Yaga so you can escape!"
This sounded like a fine deal, and Alenushka shared her bread with the little mouse. In this moment, Alenush learned a very important lesson of sharing and gratitude. Without waisting a moment, she grabbed Ivanushka by the hand, and ran out of the house.

Collage and acrylic on watercolor paper

Again the brother and sister came across the River, the Apple Tree and the Baking Oven. However, this time they accepted their gifts and said "Thank You." In appreciation of their kindness, the River, the Apple Tree and the Baking Over hid the kids from the chasing birds.

Collage and typography on watercolor paper

When the kids arrived home safely, their parents were very happy to see them. They huged and kissed the children, who learned a very important lesson that day.

Typography print on scanned watercolor texture

Semester 1: Design Culture and Theory taught by Annette Lodge

Painting in the style of October Revolution

The brief requested us to pick a 20th century artist and act as if we were that artist. We had to create an art piece in the style of the chosen person, and then use this artwork in a Graphic Design treatement. Part of the task was to invent the project for which the artist was commissioned. Finally, we performed a play in a group of 4 people impersonating the artist, but we won't include it here ;).

I chose to be Natalia Goncharova, a Russian avant-darde painter. I was commissioned to do a wall piece for a revolutionary society "Donkey's Tail". This was the first part of my project. For the second part I designed 4 postal stamps using the painting.

Below is the painting, acrylic on canvas, followed by the 4 stamp designs done in Photoshop CS3 and InDesign CS3.


Notice the texture on the stamps and the old-paper look. I created the "old paper" using a cotton ball dipped in coffee and smudged all around A4 piece of cartridge paper. After the paper dried I ironed it to get the ripples out and scanned it in. For the rough texture look I used the Texturizer filter in Photoshop.





Semester 1: Design Culture and Theory, taught by Annette Lodge

Earrings for each seasons

The Brief
My client is invited to a Seasonal theme party, and she commissioned me to design 4 pairs of earrings corresponding to each season. Money is not an issue, and the only constrain is that I cannot use yellow gold. Additionally, each design must have a distinctive gemstone or crystal.

Here they are, one for each season with gemstones attached. Artwork is executed in watercolor and color pencils, on Arches Watercolor Medium 300 GSM paper.

Spring with Diamond and Citrine

Summer with Amber

Autumn with Red Agate

Winter with Rutilated Quartz

Final Presentation

Semester 1: Design Culture and Theory, taught by Edwina Riddell

Monday, February 23, 2009

Gutenberg pictorial essay

The Brief
Write and design a 700 word pictorial essay on two to three A3 pages on any historical character, typographical innovation or significant technological development during the period starting with the Cave drawings to the period of Art Nouveau.

Design Outcome
I have chosen Johann Gutenberg. The pictorial essay pages were created in the style of Gutenberg's beloved and infinitely magnificent achievement of "Gutenberg Bible."

The old paper texture was created using a piece of A4 cartridge paper and a cotton ball soaked in coffee :) After the paper dried, I ironed it to get the waves out and scanned it in. I then used Photoshop to blow up the image to A3 size.

The floral illustrations were rendered using gouache and color pencils. The font used for the body text is Goudy Text.



View body copy of the essay in a separate post

Semester 1: Peter McGill, Language and Systems of Communication

Buy Nothing Day crosstrack & visual proposal

This is the visual part of the assignment described in my earlier post. In summary, the students created a proposal to Adbusters magazine for designing a crosstrack campaign for Buy Nothing Day (the text of the proposal is included in a separate post).

Below is the PDF file of the final proposal, and the graphics of the crosstrack poster we designed. The work was done in a team of 3 ladies.





Semester 1: Ideas Generation in Visual Communication, taught by Peter Worthington and Matt Leach

Sunday, February 22, 2009

Nomadic magazine cover

The goal here was to use as many Photoshop filters and effects as possible, without regard for aesthetic beauty... But I still wanted to create something that didn't offend the eye :)

The brief asked us to come up with a magazine related to any theme, and create a cover it. I had to ask myself, what do I like the most. Some of the possibilities were healthy eating, herbs or environment, but the topic that truly excites me is travel! Here it is, a magazine about travel, Nomadic.


Semester 1: Language and Systems of Communication, taught by Rob Tossen

Wednesday, February 18, 2009

"Triple T" film festival campaign

For this project we selected a topic related to motion picture industry, and we had to create a full advertising campaign around it.

My team of 3 people came up with an idea of an outdoor short-film festival to promote socially conscious films. The name of the festival is Triple T, and it showcases work of young and upcoming film makers or anyone who has an idea worth sharing.

As part of the campaign, we decided to give away "goodie bags" with some symbolic items inside: seeds for new beginnings, band-aids for strong health, as well as Triple T branded badges, the festival program and a DVD of the movies shown. All of this is hand made, except for Band-Aides, of course ;)


When all was ready, each team gave a 20-30 min presentation to the class on their ideas and proposal.


Semester 1: Tim Jettis, Introduction to Studio Practice

Sunday, February 8, 2009

Atalanta and Hippomenes

Part 1: Myth Illustration

The brief asked us to pick a scene from one of the Greek Myths and create an illustration for that scene using at least 2 human figures in action poses, and employing principles of perspective.

I have selected a scene from the story of Atalanta and Hippomenes. The illustration portraits the race between Atalanta and Hipomenes, which decides whether Hipomenes lives or dies, and whether Atalanta gets to know the taste of intimacy. The viewer is positioned in front of the running figures with the road fading into the distance. I felt that this position makes the biggest impact on the viewer, and conveys the intensity and swiftness of the race.

pencil modello

When producing the illustration, my main challenges included deciding on the postures and composition, and then actually getting the figures on paper. Since my composition includes figures running forward, the drawing involved foreshortening and overlapping of masses, which seemed unnatural during sketching, but after stepping away looked realistic. It was also challenging to use the black pen, since the only mark you get from it is black or white, no grey.

Atalanta and Hippomenes illustration (black pen)

The biggest aid in producing the illustration was the use of reference photos. After creating a rough composition, I found numerous images of the items I wanted to depict. I have combined them one by one in the pencil modello, studying each portion in detail. When the time came to doing the final illustration, it was a relatively straightforward process of transferring the shapes and tone from modello to the pen illustration.

Part 2: Written assignment

Relevance Of Traditional Image Creation Techniques On Contemporary Multimedia And Graphic Design

Before an artist can fly, he or she needs to master the skill of walking. Learning the fundamental techniques of image creation is now more important than ever to the digital artists, since it allows them to apply this knowledge to the world of pixels.

The rise of modern technology had caused many young artists to explore the realms of digital image creation. Programs, such as Photoshop and Corel Painter, made it possible to produce dazzling on-screen artworks, with quickness and precision of the computer, yet with human touch of the creator. There are also many online communities, for example Deviant Art, where aspiring artists share their digital works with the world, and stand a chance at being noticed.

In order to shine among the many, these upcoming artists need to solidify their core drawing and image creations skills. They now realize that the best place to learn is from the people who have done this many times, before the computers entered the scene. All of a sudden, Andrew Loomis has become popular and necessary again, and the traditional knowledge base has mixed with the present.

Semester 1: Design Culture and Theory, taught by David Briggs

Tuesday, February 3, 2009

Type index - learning to identify typefaces

One of the most painful, but beneficial assignments we've done in Semester 1 :)

The brief asked us to collect one example each of the various Type Families ~ Old Style serif, Transitional serif, Modern serif, Sans serif, Slab serif, Script, Decorative and Blackletter and identify them. We needed to include the name the font, when it was designed, who designed it (a small bio) and what we thought of the font and its usage.

The second part was to find as many examples as possible that used letters as their main message; be it calligraphy, stone carving, signwriting, graffitti, neon signs, tatts, embroidery, skywriting, urban alphabet, domestic alphabet, etc.

Here is my interpretation of the brief:


Semester 1: Peter McGill, "Language and Systems of Communication"

Monday, February 2, 2009

Logo & Business Card Design

Alas, I am posting my first semester work! Better finish this up before the summer holidays run out :).

This was one of my first projects. We were asked to design a logo for "our business" using only 4 spot colors. We later had to identify the colors using the Pantone books, and trace each color into a separate piece of tracing paper, similar to the way printers use printing plates. I based my design on an Illustration file from iStockPhoto, which I was able to modify to my needs. I added colors, text, and changed some shapes. Great learning experience!


Second part of the assignment was to design a business card using this logo. Voilà...


Semester 1: Intro to Studio Practice, taught by Dave Walch

Sunday, February 1, 2009

Contemporary Design Presentation

What is meant by Contemporary Design?

Instead of drilling boring lectures into the heads of the students, Edwina Riddell has found a creative and effective solution to deliveing the information. She assigned a particular design era to a group of 2 - 3 students, and thus transferred the engagement of the topic to the students.

I find this to be a a brilliant idea! The students get Public Speaking experience, they perform their own research, and in the end student presentations are usually listened to more attentively, than teachers, due to a feeling of solidarity.

Each student group presented on the chosen design era during the class (one group per week). Afterwards, Edwina filled in any of her extra knowledge and provided comments.

For our presentation, Gina and I selected Contemporary Design, an exciting and relevant period of design, which is still affecting our choices today.

Click the image below to view the PDF of our presentation:


Semester 1: Intro to Studio Practice, taught by Edwina Riddell